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Equipment

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Equipment

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Equipment

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Equipment

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Equipment

Potion of Healing: _________________________

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Drinking or administering a potion takes an action.

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Regular: 2d4 + 2 HP
Greater: 4d4 + 4 HP
Superior: 8d4 + 8 HP
Supreme: 10d4 + 20 HP

Equipment Potion (Varies)

Potion of Healing: _________________________

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Drinking or administering a potion takes an action.

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Regular: 2d4 + 2 HP
Greater: 4d4 + 4 HP
Superior: 8d4 + 8 HP
Supreme: 10d4 + 20 HP

Equipment Potion (Varies)

Potion of Healing: _________________________

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Drinking or administering a potion takes an action.

You regain hit points when you drink this potion. The number of hit points depends on the potion’s rarity, as shown in the Potions of Healing table. Whatever its potency, the potion’s red liquid glimmers when agitated.

Regular: 2d4 + 2 HP
Greater: 4d4 + 4 HP
Superior: 8d4 + 8 HP
Supreme: 10d4 + 20 HP

Equipment Potion (Varies)

Potion of Mana: _________________________

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Drinking or administering a potion takes an action.

You regain spent spell slots when you drink this potion. The number of spell levels worth of slots depends on the potion’s rarity, as shown in the Potions of Mana table. Whatever its potency, the potion’s blue liquid glimmers when agitated.

Regular: 1d2 + 1 spell levels
Greater: 2d2 + 2 spell levels
Superior: 3d2 + 3 spell levels
Supreme: 4d2 + 4 spell levels

For example, if 2 spell levels are restored, you can recover either two first level spell slots or one second level spell slot.

Equipment Potion (Varies)

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Potion of Mana: _________________________

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Drinking or administering a potion takes an action.

You regain spent spell slots when you drink this potion. The number of spell levels worth of slots depends on the potion’s rarity, as shown in the Potions of Mana table. Whatever its potency, the potion’s blue liquid glimmers when agitated.

Regular: 1d2 + 1 spell levels
Greater: 2d2 + 2 spell levels
Superior: 3d2 + 3 spell levels
Supreme: 4d2 + 4 spell levels

For example, if 2 spell levels are restored, you can recover either two first level spell slots or one second level spell slot.

Equipment Potion (Varies)

Potion of Mana: _________________________

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Drinking or administering a potion takes an action.

You regain spent spell slots when you drink this potion. The number of spell levels worth of slots depends on the potion’s rarity, as shown in the Potions of Mana table. Whatever its potency, the potion’s blue liquid glimmers when agitated.

Regular: 1d2 + 1 spell levels
Greater: 2d2 + 2 spell levels
Superior: 3d2 + 3 spell levels
Supreme: 4d2 + 4 spell levels

For example, if 2 spell levels are restored, you can recover either two first level spell slots or one second level spell slot.

Equipment Potion (Varies)

Mithral Armor: Scale Mail

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Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes.

If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.

Scale mail:

Medium armor made of overlapping metal scales. AC is 14 + Dex modifier (max 2) when worn. It would normally impose disadvantage on dexterity (stealth) checks, were it not made of mithral.

Equipment Armor (Uncommon)

Arcane Grimoire

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(Requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your wizard spells.

You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.

Equipment Wondrous item (Uncommon)

Potion of Resistance: _________________________

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Drinking or administering a potion takes an action.

When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

Equipment Potion (Uncommon)

Potion of Resistance: _________________________

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Drinking or administering a potion takes an action.

When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

Equipment Potion (Uncommon)

Potion of Resistance: _________________________

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Drinking or administering a potion takes an action.

When you drink this potion, you gain resistance to one type of damage for 1 hour. The DM chooses the type or determines it randomly from the options below.

Equipment Potion (Uncommon)

Cloak of Protection

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(Requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak.

Equipment Wondrous Item (Uncommon)

Staff of the Python

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(Requires attunement by a Cleric, Druid, or Warlock) You can use an action to speak this staff's command word and throw the staff on the ground within 10 feet of you. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake.

On your turn, you can mentally command the snake if it is within 60 feet of you and you aren't incapacitated. You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.

If the snake is reduced to 0 hit points, it dies and reverts to its staff form. The staff then shatters and is destroyed. If the snake reverts to staff form before losing all its hit points, it regains all of them.

Equipment Staff (Uncommon)

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Ring Mimic

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This ring gives off pheromones that mimics use to identify one another. While wearing this ring, mimics will not immediately attack you when you approach or come into contact with one.

Additionally, you have advantage on all skill checks made to discern the location or identity of a mimic.

“This ring is a simple silver band with an eye-shaped ruby inset. If you look long enough, you can sometimes see the eye blink.

Equipment Ring (Unique)

Wand of Throwing

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This wand has 5 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the “Catapult” spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d4 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

“This wand seems to be made of a single, slender, hexagonal quartz crystal about one foot long. Delicately inscribed giant runes tell the story of Skoraeus, god of the stone giants, who long ago threw Junidyr’s Mountain into the Murkmire to crush a great evil. Considering the size of the stone giants you got this from, it would take expert craftsmanship and exceptional delicacy to create this item.”

Equipment Wand (Uncommon)

+1 Weapon: _____________________

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Equipment Weapon (Uncommon)

+1 Weapon: _____________________

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Equipment Weapon (Uncommon)

+1 Weapon: _____________________

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You have a +1 bonus to attack and damage rolls made with this magic weapon.

Equipment Weapon (Uncommon)

Runestone of Urulud

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You have immunity to the effects of Far Realms corruption while this runestone is on your person.



This runestone is made of obsidian and inlaid with various precious gems, as well as a strange green material from beyond this world. Carved within is the Giant rune for home . Looking back on your journeys so far, you notice that you have not once felt homesick while this rune is on your person.

Equipment Wonderous Item (Unique)

Runestone of Urulud

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You have immunity to the effects of Far Realms corruption while this runestone is on your person.



This runestone is made of obsidian and inlaid with various precious gems, as well as a strange green material from beyond this world. Carved within is the Giant rune for home . Looking back on your journeys so far, you notice that you have not once felt homesick while this rune is on your person.

Equipment Wonderous Item (Unique)

Runestone of Urulud

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You have immunity to the effects of Far Realms corruption while this runestone is on your person.



This runestone is made of obsidian and inlaid with various precious gems, as well as a strange green material from beyond this world. Carved within is the Giant rune for home . Looking back on your journeys so far, you notice that you have not once felt homesick while this rune is on your person.

Equipment Wonderous Item (Unique)

Bag of Holding

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This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.
If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.
Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.

Equipment Wonderous Item (Uncommon)

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